Lumion V3.0 Speedtrees II
Beta renders of some of the new Speedtrees for Lumion V3.0. All trees are Real-Time with very low poly counts so you can add lots of them to your Lumion scene. I created several small demo scenes to show some of these new Speedtrees together and to test their performance when using lots and lots of them together.
Most new Speedtrees for Lumion V3.0 will feature at least 3 sizes (L/M/S). These Speedtrees won’t just be scaled up/down versions of another but will be unique variants. Canopies have been lifted to a starting height of 2 meters minimal (except some very small trees), to allow for more clearance for street-level camera work. Foliage of the new Speedtrees has also been specifically designed to feature more ’transparent’ canopies from the side whilst still looking quite lush from above. Billboard based leaves have all been replaced by small Mesh leaves so there won’t be any more visible camera-following during slow animations. This used to be a small issue with the early type of Speedtrees included in Lumion from 1.0. While nothing major you could notice leaves turning and this looked kinda silly. Texture resolution for foliage has been doubled. This will make everything look a bit sharper or crisp.
It won’t happen a lot, but should you desire you need a close-up of some foliage, for instance a patch of branches and leaves above your camera to give a nice framed feeling to your render, this additional feature will allow you to do so with ease. Overdraw (important aspect for GPU rendering where multiple layers of textures behind eachother can be cause for slowdowns because your GPU had to render everything while you are just viewing a small part of it on your screen) has been carefully optimized where polycount has stayed roughly the same so your GPU will be able to handle these new additions just the way it does with all the other trees already being provided in Lumion its extensive library. These and more improvements for better facilitating the Real Time Arch-Viz demands that came up during extensive design discussions in the beta-team. Note: The featured images show only a small part of the new Speedtrees for Lumion 3.0.
Sample Scene Details:
Scene setup: 1 hour
Rendertime per frame: 10 seconds on a GTX580 (Full HD)