Lumion V3.0 Reflections II

Byzantos3D Lumion3 Planar Reflections2 8

Lumion V3.0 Reflections II

Preview of the new planar reflections effect for Lumion 3.0. One of the prime additions to Lumion 3.0, planar reflections have now been integrated the easiest way imaginable. Just pick a surface – By surface I mean geometry on your model, for instance a wall, window, facade etc.- , add a reflection movie-effect – You can find these under Movie-Mode but also in Photo-Mode -,  and all planar surfaces on that axis will instantly become reflective. This means that if you have dozens of windows on that particular axis, they will all inherit planar reflections. How cool is that!

 

Currently the Lumion 3.0 Reflection Effect is limited to 5 surfaces maximum to avoid major slowdowns while doing realtime reviewing or final rendering. Even so, planar reflections should be used with a bit of caution and strategy and with scene design preferably optimized for reflections from the start since it will essentially mirror your entire scene per applied effect.  This means that with 5 reflection planes applied, your scene will also be mirrored 5 times. I guess it goes without saying this won’t contribute to any kind of favorable fps in your viewport since it will allow you to crank up your poly-count sky-high in a heartbeat   Initial planar reflections effect did not support Anti Aliasing and whilst this produced a much faster result, the final render showed unacceptable amounts of artifacts. In the final version they are now rendered properly.

Lumion 3.01 also introduced a reduce-flicker slider in the effect allowing you to get rid of flickering on surfaces in case these might occur whilst rendering out your final images or movies.

Forest House Sample Scene details:

Modeling the house in 3ds Max: 30 minutes
Setting up materials in Lumion: 15 minutes
Creating the scene: 1.5 hours
Nr. of Reflection planes applied: 4
Rendertime per frame: 12 seconds (GTX580)

 

15 comments
TrulsOlufsenMehus
TrulsOlufsenMehus

When will you make the next super awesome project?
Feels like you are on the lazy side these days ;)

Byzantos3D
Byzantos3D moderator

@TrulsOlufsenMehus That's so weird. I can read everyone's comments fine except for Truls' Anyone able to see it? Probably so totally unimportant Livefyre doesn't even bother listing it.

Jorgensen
Jorgensen

Any new bones you can throw at us hungry slaves? :-)

Byzantos3D
Byzantos3D moderator

I'll try to come up with something over the weekend. Probably the last thing before...well, you know ;-)

DeividVargas
DeividVargas

realmente hermoso !!! esta va de portada  XD  ,insisto tienes una sensibilidad artística increíble !! saludos

Byzantos3D
Byzantos3D moderator

 @DeividVargas Thank you Deivid, that's so nice of you to say. It makes me feel a bit better :-)

derekw
derekw

Wow, these images are great Aaron. This opens up so many new possibilities. It really is ground breaking stuff.  I must say it's pretty frustrating waiting for v3.0. So close, but yet so far away! Anyway, no more than 2 weeks to wait now.

Byzantos3D
Byzantos3D moderator

 @derekw Rest asured Derek, I think everyone is doing their utmost best to get it released ASAP. It shouldn't be long now. What are you going to do 1st when it's out?

derekw
derekw

 @Byzantos3D  @derekw Hi Aaron, I'm working on pretty large project - 22,000 verts (10fps). 300 Mb in Sketchup. Lucky I got the 4 Gig card! It's a 220 lot subdivision with community centre, public open space etc. 11,000 trees and 25 sq/km of Google terrain. Unfortunately the client needs it all finished off by the 22nd. I may have to run v3.0 renders down the track - at least for my folio.

derekw
derekw

 @Byzantos3D  @derekw Ah yes, I left the 'k' off - so 23 million verts. So 10fps, with tree detail on, isn't too bad. The collada file is 473 Mb and the terrain texture is 12311 x 12311 at 72dpi. Lumion handles it all very nicely!

By the way, you're doing a great job keeping us all excited about all the new features!

Byzantos3D
Byzantos3D moderator

 @derekw Sounds pretty major for sure (reckon you missed a couple of zeros on that verts-count though ;-)

You importing that 25 sq/km terrain with beefed up textures or just normal google? Good luck on that deadline!

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  1. [...] note Lumion did not have realtime Planar reflections or realtime Radiosity yet when this happened. The reflections are from a single cubemap so they [...]

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